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Projects: Work
Videogame Console

PROJECTS

  • Mini Games (Mobile, VR, AR, 2D, 3D), Lead Programmer / Developer Evangelist

    • I created dozens of Unity-based VR and AR games for mobile, headsets and desktop for my employer echo3D. Their Github can be found here.​

  • Flappy Animal (Mobile and Desktop), Lead Programmer

    • I created my own version of Flappy Bird which I plan to use for a brand and to be re-skinned as a sellable gag gift product. I sourced the art, built the level and UI with input, created the player controller and game logic then exported it to mobile.

  • Sweet Escape VR (HTC Vive), Lead Level Designer

    • Our flagship game has had many requests for new and more difficult levels. I storyboarded the course experience for 6 new levels. I also designed the 6 advanced levels and repurposed assets to create the levels while optimizing along the way.​


  • To The Stars Academy, Lead Programmer

    • We worked with Lue Elizondo and Tom Delonge (Blink 182) from Unidentified ​(History Channel) on a VR experience to demonstrate VR's capabilities for military use. I designed and built the entire experience and had the pleasure of showcasing it to top military personnel and Tom and Lue.

  • Care.AI User Interface (Mobile Tablet), Lead Programmer

    • This was a complimentary internal tool for the Care.AI hardware tool we were prototyping to take to market. I designed this UI survey in Unity and ported it to an Android tablet. Responses were stored via AWS.​

  • Super Bowl 2019 on CBS, User Story and Storyboard Concepts

    • This project was in conjunction with a marketing agency for the Super Bowl in 2019. The finished VR experience was a marketing activation for the convention set up by the Super Bowl Stadium. It was highly televised on CBS. Users would fly into the Super Bowl Stadium on a kite and control their own landing.

  • Wonderseed (HTC Vive), Lead Programmer

    • This nonprofit wanted to create a VR demo to showcase their idea for an immersive social emotional learning platform. I sourced the art, built out the VR lobby, sourced the music and designed the environment while using volumetric audio, built out the UIs and added the VR integration.

  • Vidcon Swing N Climb Competition (HTC Vive), Lead UI Designer

    • We repurposed our game Sweet Escape to match the VidCon tournament among top content creators in the VIP Lounge. We ran a contest and winner won an HTC Vive. I redesigned our UI to match the event.

  • Gauntlet (HTC Vive), Lead Programmer

    • My gauntlet game is an agility course full of traps: some misleading clues, wobbling surfaces and platforms suspended in the air with narrow targets. The level is untimed but the obstacles require you to die plenty of times to learn how to finish the course. I created slide traps, triggers, toggling and many hidden death colliders.

  • Reyka Vodka VR Experience (HTC Vive), Lead QA and Programmer

    • Reyka Vodka created an immersive VR marketing activation for festivals and events. I helped design the level and fixed bugs, specifically the water.


  • Bay Cities Augmented Reality App (Mobile), Lead Programmer

    • “Summer In December” was a seasonal augmented reality app that had the user save Santa and Mrs. Claus from getting all their presents stolen. Users tap the sandmen (snowmen made of sand) to throw water balloons at them to make the stolen presents drop from their grasp. I used time scaling, camera shakes, countdowns, sound effects, spawning, particles, UI, timer and a weapons inventory. I deployed this to iOS and Android.

  • Coca Cola and KFC Augmented Reality App (Mobile), Programmer

    • In partnership with KFC and BYOND, an augmented reality experience was made for marketing activations that enabled people to experience Coca Cola branding and assets in “real time” via AR. I did bug fixes and troubleshooting with the AR markers.


  • Groundswell Augmented Reality App (Mobile), Programmer

    • We were hired to build an event app for the ChainXChange cryptocurrency for attendees to go on a treasure hunt for “bivvies”. I integrated beacon connectivity, art and was on site for the marketing activation maintaining the beacons throughout the event.

  • Special Zombie Unit - First Person Shooter (HTC Vive), Lead Programmer

    • I created this 5-round first person shooter zombie game to be re-skinned for a future project with Skinny Puppy. I made it 15 seconds a round with 10 lives. The user is able to swap out their weapons as they please, ranging from a bazooka to a handgun. I used spawning, enemy and player controllers, particles, timers, a weapons inventory, UI, sound effects and projectiles.​


  • NASA Robot by Swift Engineering (HTC Vive) - Robotics Unity-Based ARM, Programmer

    • Swift Engineering came to us to build out the Unity aspect of a telepresence robotic project to be pitched to NASA, SpaceX and other aerospace companies. I helped build out the mechanical enumeration and test on site from a remote location.


  • University of California, Irvine (HTC Vive), Programmer

    • In an effort to enroll more international students, UCI created a virtual tour of their campus that allowed users to virtually exchange information, teleport throughout the different departments and get lectured briefly by holograms of instructions. I used green screen, 360 environment stitching and teleporting.


  • Dole/Disney Augmented Reality App (Mobile), Programmer

    • Dole, Disney and Star Wars partnered up with Amusement Park and us to launch the Unite For A Healthy Galaxy campaign that had four different AR stickers on Dole bananas. Each sticker unlocked a different augmented reality filter in the app.

  • Mira Labs (Augmented Reality HMD), Game Designer

    • Mira Labs requested several complete augmented reality game concepts to be stock with their augmented reality headsets. I did storyboarding, art referencing, weapons design, mechanic design, character design and user story.​


  • Sweet Escape VR (HTC Vive), Programmer

    • This popular racing climbing game is candy-themed and can make you break out into a sweat! Climb high, climb fast, but don’t ever be last or else the evil witch will kill ya! I added several hidden golden tickets, designed 3 levels, designed the universal scoreboard, added particles and sound effects.

Projects: Text

Los Angeles, CA

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