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Resume

I'm looking to join a game studio as a C# Unity developer in mobile gaming, IoT gaming or VR/AR.

  

About Me

Growing up, I was always interested in entertainment and technology. I was a rogue creative and drawn to the chaos of events and the creativity of painting, designing and writing. Learning programming helped me balance the creative side of my brain out and apply structure to the seemingly abstract. I believe having both sides work in tandem has given me a type of super power and it has made my work so much fun.

   

Highlights

  • I worked on a telepresence robotics Unity project that was pitched to NASA, SpaceX and other aerospace companies.

  • I was tapped by Google to work on the Google Daydream platform.

  • A project I worked on long term was a shipped Steam VR title that gets heavy consumer play and has had years of organic growth.

  • I was able to walk Tom DeLonge from Blink 182 through my VR experience that his organization requested.

  • I built a VR prototype for a nonprofit that helps at risk youth learn social emotional learning. Because of the demo, the organization received funding to create the full product.

  • A consumer prototype I built in Unity and in collaboration with another hardware engineer received funding.

  • I was the technical lead programmer in VR and IoT for secret military projects.

   

Technical Skills

Fluent: Unity, VR, AR, C#, mobile development, Photoshop, development on MAC and Windows

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Familiar: AWS, vi and command line, microcontrollers, SSH, iOT and iOT hats, Ubiquiti APs, Blender, VNC Viewer, unloading Python packages, agile and scrum development

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Nontechnical: Small scale set design, product design, sculpting, drawing and painting

April 2020 - Current

Technical Consultant

  • Consult on technical possibilities within budget, time and labor constraints

  • Advise clients on agile development methodology and lean practices

  • Provide clients with design, programming, documentation guidelines, hardware/software recommendations, product road maps, and staffing

January 2015 - April 2020

Unity Software Developer (Contract)

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  • Programmed, QAed, optimized, commented code and sourced assets to produce projects in Unity for client projects and internal Unity tools

  • Engaged in thorough level design and user experience mapping, design and programming

  • Provided technical input during meetings, client consultations and estimates

  • Produced HMD or app-based AR/VR or 2D UI products for clients and internal tools

  • Helped organize events such as hackathons, mixers, promo events, classes and marketing activations

  • Produced, tested and updated necessary documentation

  • Self-managed projects with agile project management methodology and thoughtfulness

  • Collaborated with supporting staff like senior developers, sales team and artists

  • Spent the first two years as the Communications Director growing the foundation of the company before transitioning into code

January 2005 - January 2015

Freelance Producer

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  • Coordinated with different departments to execute on finished products, whether events or marketing campaigns

  • Managed freight supplies when traveling and sourced local supplies 

  • Managed teams and travel arrangements

  • Initiated and contributed to creative brainstorms and brief creation for in person and technical projects 

  • Manage budgets, timelines and accounting

  • Attended events for clients and executed marketing activations

  • Get feedback from attendees or users for iterations before final launches

   

Education

  • Jason Weinmann Course: Advanced Game Design in Unity

  • The Complete Book of C# Workbook

  • Udemy University: Unity: Game Development for Virtual Reality, User Experience Design for the Web

  • California State University, Fullerton: BA in Communications

  • Fullerton College, Product Design and Fine Arts

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Hosted Hackathons

  • USC Creating Reality Hackathon (with Scorpion and Alexa Meade as judges)

  • Titmouse Studios Halloween Hackathon

  • 4 UCI Hackathons

  • SoCalVR Con

    

Mentors/Advisors

  • Dave Taylor, Doom and Quake

  • Neil Sahota, IBM, Watson and UN

  • Hong Bui, Apple, Amazon, Groupon, Expedia, Veritone

  • Skip Rizzo, USC Head of AI

  • Jason Weinmann, creator of Advanced Unity Game Dev Coursework

  • Dave Green, founder of Altered Reality

About: CV

Los Angeles, CA

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