Bebe The Programmer
Resume
I'm looking to join a game studio as a C# Unity developer in mobile gaming, IoT gaming or VR/AR.
About Me
Growing up, I was always interested in entertainment and technology. I was a rogue creative and drawn to the chaos of events and the creativity of painting, designing and writing. Learning programming helped me balance the creative side of my brain out and apply structure to the seemingly abstract. I believe having both sides work in tandem has given me a type of super power and it has made my work so much fun.
Highlights
I worked on a telepresence robotics Unity project that was pitched to NASA, SpaceX and other aerospace companies.
I was tapped by Google to work on the Google Daydream platform.
A project I worked on long term was a shipped Steam VR title that gets heavy consumer play and has had years of organic growth.
I was able to walk Tom DeLonge from Blink 182 through my VR experience that his organization requested.
I built a VR prototype for a nonprofit that helps at risk youth learn social emotional learning. Because of the demo, the organization received funding to create the full product.
A consumer prototype I built in Unity and in collaboration with another hardware engineer received funding.
I was the technical lead programmer in VR and IoT for secret military projects.
Technical Skills
Fluent: Unity, VR, AR, C#, mobile development, Photoshop, development on MAC and Windows
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Familiar: AWS, vi and command line, microcontrollers, SSH, iOT and iOT hats, Ubiquiti APs, Blender, VNC Viewer, unloading Python packages, agile and scrum development
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Nontechnical: Small scale set design, product design, sculpting, drawing and painting
April 2020 - Current
Technical Consultant
Consult on technical possibilities within budget, time and labor constraints
Advise clients on agile development methodology and lean practices
Provide clients with design, programming, documentation guidelines, hardware/software recommendations, product road maps, and staffing
January 2015Â - April 2020
Unity Software Developer (Contract)
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Programmed, QAed, optimized, commented code and sourced assets to produce projects in Unity for client projects and internal Unity tools
Engaged in thorough level design and user experience mapping, design and programming
Provided technical input during meetings, client consultations and estimates
Produced HMD or app-based AR/VR or 2D UI products for clients and internal tools
Helped organize events such as hackathons, mixers, promo events, classes and marketing activations
Produced, tested and updated necessary documentation
Self-managed projects with agile project management methodology and thoughtfulness
Collaborated with supporting staff like senior developers, sales team and artists
Spent the first two years as the Communications Director growing the foundation of the company before transitioning into code
January 2005Â - January 2015
Freelance Producer
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Coordinated with different departments to execute on finished products, whether events or marketing campaigns
Managed freight supplies when traveling and sourced local supplies
Managed teams and travel arrangements
Initiated and contributed to creative brainstorms and brief creation for in person and technical projects
Manage budgets, timelines and accounting
Attended events for clients and executed marketing activations
Get feedback from attendees or users for iterations before final launches
Education
Jason Weinmann Course: Advanced Game Design in Unity
The Complete Book of C# Workbook
Udemy University: Unity: Game Development for Virtual Reality, User Experience Design for the Web
California State University, Fullerton: BA in Communications
Fullerton College, Product Design and Fine Arts
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Hosted Hackathons
USC Creating Reality Hackathon (with Scorpion and Alexa Meade as judges)
Titmouse Studios Halloween Hackathon
4 UCI Hackathons
SoCalVR Con
Mentors/Advisors
Dave Taylor, Doom and Quake
Neil Sahota, IBM, Watson and UN
Hong Bui, Apple, Amazon, Groupon, Expedia, Veritone
Skip Rizzo, USC Head of AI
Jason Weinmann, creator of Advanced Unity Game Dev Coursework
Dave Green, founder of Altered Reality